{"id":67,"date":"2026-01-09T09:27:58","date_gmt":"2026-01-09T15:27:58","guid":{"rendered":"https:\/\/august.lfkwriters.com\/gaming\/?p=67"},"modified":"2026-01-09T09:27:58","modified_gmt":"2026-01-09T15:27:58","slug":"edges-philosophy","status":"publish","type":"post","link":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/2026\/01\/09\/edges-philosophy\/","title":{"rendered":"Edges: Philosophy"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Before going into individual Edges, I thought I&#8217;d first talk a little bit about what makes a good Edge. Edges are the building  blocks of your character in the later Without Number books. They are defining class abilities, but what that means can be a bit unclear. Especially when you also consider Foci, which can also be defining. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My philosophy on Edges are they should fall into one of two categories. They either need to Solve a Problem, or make you Significantly Better. The latter category usually means adding an ability modifier. Such upgrades are rare (see my post on Backgrounds about that), so improving a key ability mod is worth the Edge. Not many Foci outside of racial\/origin choices give a modifier bonus, and the Edges usually come with a few other things as well. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The other option for an Edge is that they Solve a Problem. My go to example of this is the Veteran&#8217;s Luck Edge. Originally a Warrior ability in <em>Stars <\/em>and <em>Worlds<\/em>, I think it&#8217;s one of the best abilities in the game. It gives the player options (kill something or not be killed), and it can be used often. It Solves a Problem, the problem being something is about to kill you. When making my own Edges, I try to consider how they compare to Veteran&#8217;s Luck. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unfortunately, many of the base Edges in <em>Cities <\/em>and <em>Ashes <\/em>compare pretty poorly. Something like Educated is a pretty poor choice (being the equivalent of 10ish skill points). That&#8217;s not powerful or interesting nor does it really solve anything. One thing I tried to do is improve some of these Edges. Some Edge&#8217;s got reworked, others got a smaller boost in how often their abilities can be used.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One reason I&#8217;ve done this is for balance sake, but also for genre. As attested to by Keven Crawford in many reddit posts, characters using Edges in <em>Cities <\/em>and <em>Ashes<\/em> are weaker than their <em>Stars <\/em>and <em>Worlds<\/em> counterparts. This is for the sake of the genre: cyberpunk characters are assumed to make themselves more powerful with cool cyberware, and post-apocalyptic survivors are meant to be less powerful. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Neither of those assumptions fit the game I want to run. I plan for characters to go on adventures, fight evil threats, and in general be heroes. There&#8217;s no major enhancements like cyberware, or at least none readily available. So characters need to be stronger. <em>Ashes<\/em> recommends giving an extra Edge at level 3, but I think my reworks will work better and keep characters more focused. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before going into individual Edges, I thought I&#8217;d first talk a little bit about what makes a good Edge. Edges are the building blocks of your character in the later Without Number books. They are defining class abilities, but what that means can be a bit unclear. Especially when you also consider Foci, which can [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[13,7],"class_list":["post-67","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-edges","tag-system"],"_links":{"self":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/67","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/comments?post=67"}],"version-history":[{"count":1,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/67\/revisions"}],"predecessor-version":[{"id":68,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/67\/revisions\/68"}],"wp:attachment":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/media?parent=67"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/categories?post=67"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/tags?post=67"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}