{"id":62,"date":"2026-01-06T09:47:07","date_gmt":"2026-01-06T15:47:07","guid":{"rendered":"https:\/\/august.lfkwriters.com\/gaming\/?p=62"},"modified":"2026-01-06T09:54:03","modified_gmt":"2026-01-06T15:54:03","slug":"equipment-artillery-and-others","status":"publish","type":"post","link":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/2026\/01\/06\/equipment-artillery-and-others\/","title":{"rendered":"Equipment: Artillery and Others"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">While it&#8217;s not likely a group of characters is going to carting around a cannon or Gatling gun, I don&#8217;t think you can have a game in this time period without acknowledging the possibility that they&#8217;ll get their hands on some heavy artillery. It&#8217;s a thing I didn&#8217;t want to spend a ton of time on, because of how rarely it will come up, but there needs to be a process there just in case. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The various Without Numbers games have a framework for things like grenades and mortars, so mostly I used that. The most important thing is to get the feel right, which means wide-scale destruction that someone survives mostly by luck. If you get hit by cannonfire, I want the effect of everyone around you being blown to bits, even if your PC status gives you some extra protection. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So all artillery has an area of effect and requires a Luck save to avoid. Shock damage is usually meant for melee combat, but I think it represents well the small damage someone might take by avoiding the main blast. Shock should also works well for &#8220;spread&#8221; effects like using grapeshot or a shotgun. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One thing I&#8217;ve pondered is misfiring. I wrote misfiring rules for artillery a while ago, and they&#8217;re a little specific and complicated, allowing for rerolls and requiring skill checks. More recently, I wrote a misfire table for &#8220;new science&#8221; devices which is much simpler but doesn&#8217;t allow for as much character interaction. For now, I&#8217;m going to keep them as is, but it&#8217;s possible in the future artillery might just get a similar &#8220;misfire table&#8221; if artillery proves cumbersome. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then there&#8217;s armor, which isn&#8217;t much of a thing for the time period. I&#8217;ve limited it to just &#8220;light&#8221; and &#8220;medium&#8221; armor. Since most guns have full armor penetration (some models like the derringer or muskets only have armor piercing at short range), armor isn&#8217;t going to be useful as often. So I keep it simple and move on. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, to wrap up equipment, there&#8217;s everything else. The gear, the services, things like that. These can be interesting because it really tells you what kind of game you&#8217;ll be playing. If individual meals and services and priced out, you&#8217;re probably expected to spend a fair amount of time making decisions about what you&#8217;re eating, when you&#8217;re sleeping, etc. I prefer a more generic &#8220;lifestyle&#8221; charge which puts all that in a lump sum.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve had mixed success with this so far in other games, but I want it to work so I&#8217;ll keep trying. Players tend to get enough money pretty quickly that it doesn&#8217;t matter much, or they hem and haw about the details trying to get a few dollars shaved off the cost. While the second issue can be rightly ignored, the first is pretty common after a level or two. I think it&#8217;s just a reality of how rewards work. If you want players to be able to afford cool guns or whatever, at some point they&#8217;ll just take a chunk of that to pay for boring things like food and housing. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kind of a rambling post here, but we&#8217;re about to get into the good stuff: Edges, what I&#8217;ve changed, new ones, and my philosophy on how they&#8217;re supposed to work.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>While it&#8217;s not likely a group of characters is going to carting around a cannon or Gatling gun, I don&#8217;t think you can have a game in this time period without acknowledging the possibility that they&#8217;ll get their hands on some heavy artillery. It&#8217;s a thing I didn&#8217;t want to spend a ton of time [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[12,7],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-equipment","tag-system"],"_links":{"self":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/comments?post=62"}],"version-history":[{"count":3,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/62\/revisions"}],"predecessor-version":[{"id":65,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/posts\/62\/revisions\/65"}],"wp:attachment":[{"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/media?parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/categories?post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/august.lfkwriters.com\/gaming\/index.php\/wp-json\/wp\/v2\/tags?post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}